Trickster Online | |
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Developer(s) | Ntreev Soft |
Publisher(s) | GCrest, Gamigo, ChineseGamer, NetMarble, SG Interactive and ValofeThai |
Platform(s) | Microsoft Windows |
Release date(s) |
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Genre(s) | Fantasy MMORPG |
Mode(s) | Multiplayer |
Media/distribution | Download/CD-ROM |
System requirements
Windows
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Trickster Online (also known as Trickster: Links to Fantasy, Trickster Online Revolution, Trickster Online: A New Discovery and Trickster Online: Rebirth Of Memories (Korean: 트릭스터) is a free, 2D isometric MMORPG developed by the Korean company Ntreev Soft.
Contents |
Gameplay in Trickster is mostly click-and-fire based; movement, combat, and many other commands are all controlled by mouse. Gameplay also includes a few non-combat "systems". First, there is the Drill System, in which a player drills in certain types of terrain for items and EXP.[1] Second, there is the Card Battling System, which sets two characters against each other in a game of cards, played with card items found by various means during normal gameplay. The game is currently released under all its versions as a free-to-play MMORPG but with a Cash Shop feature, also known in game as MyShop, that allows purchase of in-game items through real cash/credit charging.
There are two leveling systems: base leveling and TM leveling. Base leveling percentage is shown at the very top of the screen as a long yellow bar. When one levels up, he/she attains four points that they can allocate into 12 different stats (see below) in the "MyView" window. Base level is not only important for becoming more skilled in the 12 different stats but also in acquiring more powerful items. TM level percentage is displayed near the top of the "Skills" window and under the base leveling bar (as the green bar). When one levels up in this system, he/she gets one point that he/she can allocate into a skill, learn a skill with, master a skill, or simply save for later. which most characters start saving at level 50.
There is a special party system that exists within the game. The main benefit of the partying system is to multiply the experience points you receive up to 2.5 times. There are five types of parties. A normal party with six people (the most people one party can have) is a negligible 1.5 times your normal EXP. A type party consists of one type of class (i.e. power, magic, sense, charm) and maxes out at 2.0 times the normal experience attained. Another type is beginner party, which does not double EXP gain. The final two parties max out at a 2.5 EXP multiplier. The first of the two is a royal party. A royal party consists of only one of each class (i.e. one power, one magic, one sense, one charm) with another character of any job. The final type of party is a special party which consists of all one gender (i.e. male/female) with the exception of 2 opposite genders. Parties can only make their maximum EXP multiplier if everyone in the party is on the same map (ex. if there are six people in a royal party, it'd normally have a 2.5x multiplier, but if someone was on a different map, it'd only be a 2.0x multiplier until that person came back). The party leader can decide on the party settings how the EXP will be distributed and if items will be shared. (S)he can select if the EXP will not be shared, if it'll be equally shared, if higher leveled players will get more EXP, or if it'll be decided manually by the leader. (S)he can also decide if items can be picked up by anyone in the party if killed by anyone in the party or if people can pick up only the items they kill for. The latter of the two is much more popular, so there aren't any disputes over party members. There is a bulletin board in-game where people can ask for members to join their party or ask to join a party. Partying makes leveling up much easier.
There are 4 classes of characters[2] differentiated by their primary statistics. These classes are then divided into 8 playable characters, 2 under each type of statistic and one of each gender.[2] Each character is associated with an animal and a profession, the former being reflected by a set of ears and a tail that are equipped by default on character creation. Male and female characters of the same type will have skills that are exactly alike. However, after the second advancement, the skills of the male and female character will branch off and differ from one another; finally, at the third advancement, the character may choose to focus on the type's skillset ('pure') or branch out ('hybrid')
Character statistics and attributes in Trickster can be viewed through the "MyView"[3] window during normal game play. There are a total of 12 different attributes that are grouped, 3 each, under the 4 broader headings of Power, Magic, Sense and Charm. Each attribute is assigned a level, indicating the proficiency of the character in that particular attribute. To gain a level in an attribute, the 4 "pips" under the respective attribute must be filled, only after which will players will see an increase in the value for that attribute.
When TM levels up he/she can use the point earned in one of the skills bought. To buy a skill, the player must go to a skill shrine to buy a skill card from a skill master. There is one skill master for each of the four classes. Once a player has bought a skill card, he/she must use the card so that it may be learned. TM points must be used to learn the skill initially, and the person's TM level must also be high enough to learn the skill. Once a skill reaches a certain level by putting TM points into it, the skill can be mastered for it to be any further improved, This is also the final improvement and provides a more powerful boost to the skill than any other improvement. To master a skill, the player must go to a skill master who will then tell how much of an item the player needs to get, along with how many TM points needed to master the skill. When the player reaches base level 50, TM level 40, he/she can be promoted to the second job where he/she can access more skills. There are different skill builds for different characters on various websites.
The English beta version of Trickster was originally meant to be released on July 10, 2006 at 12:00 AM EDT. However, due to problems with Game&game's SSO they had to delay the release until July 24, 2006 at 12:00 AM EDT. Again, problems with the SSO have meant further delays. The official "Final Delay" was for July 28, 2006 at 5:00 AM EDT, but was delayed yet again.
After extensive testing, Game&game finally set a release date of 7:00 AM EST, August 4 for Trickster and a number of its other SSO-based games. Trickster was, in fact, finally released on August 4.
The English version of Trickster Online, after its complete release, (in late 2006) through its publisher Ntreev USA, has also contracted American illustrator, Aleister D D Gilgrim (author of the Cemeterians comic series published by SLG) to complete a weekly webcomic (titled Megalo Life, in reference to the in-game corporate organization Megalo Company) as well as other illustrations and as yet unreleased content. The webcomic was launched officially on the official English Trickster Online site on May 4, 2007 after several preview and promotional strips that were released through their official MySpace and LiveJournal Blogs. On Dec. 31st 2007 Megalo Life has ended with issue number 34.
Trickster Online R.E.V.O.L.U.T.I.O.N was released on August 22, 2007. It brings new improvements and changes such as better basic starter pets, upgraded newcomer quests, a new character creation process and more. According to Ntreev this is only the beginning of various changes the game will have.
As Feb. 1st Ntreev switched their address to Trickster.ntreev.net due to their new release - Grand Chase.